Friday, December 2, 2011

PSA Plan Post Wk.14

   Today I used iMovie to start a new project. I have never used iMovie before since I don't use a Mac. Yet, others have told me that it is very simple and easy to use. I first selected to start a new project, and selected it to be a documentary project. Today I filled out the basic information about the project, like the credits and my chosen topic. I also wrote down how much I needed to record for the project. I also created a basic outline on the shots that I will be shooting for each short scene.
       Next time I plan on perfecting the basic outline that I created. I plan to decide with my partners what must happen in each shot. I also am planning to decide a shooting time with my partners, and it will most likely follow the times that Hinojosa will stay afterschool. For the grade that I would give myself on the Criterion F would be a 9-10. I would give myself this because I was able to use a completly new program which I new nothing about without crying about me not understanding what to do to make it work. I didn't get frustrated when I messed up with my work, instead I mearly fixed the problem even if it meant starting all over again.

Tuesday, October 25, 2011

Vocabulary Sentences

Etiquette: Using proper etiquette on the internet is important.
Conduct: You must practice good conduct on the internet.
Courtesy: You must have courtesy to all people everywhere and their thoughts.
Flame: Flames are unfortunate occurrences.
Troll: There are many trouble making trolls on the internet.
Anonymous: Some think that if you are anonymous you are immune to everything.
Emoticon: The emoticon he placed suggested that he was constipated.
Obvious: His constant blinking and stuttering suggested that he was the one that stole the painting.
Tone: It was difficult to tell the tone of his voice with it being so low.

Friday, October 21, 2011

 Purpose Games
Measurement
Score (1-5)
Simplicity
3
Entertainment
4
Availability
4
Themes
2
Total
13
     Simplicity- Creating games on Purpose Games(PG) is only slightly harder than making these paragraphs. Yet, just to be able to get to create one game you have to go through a long process. This process involves reading through a long list of rules to follow, and a longer list on how to actually create the games and make them public. The controls for the games are mostly simple only restarting the game is difficult to do.
     Entertainment- The entertainment value to kids is the same as school games. The games entertained the kids that I tested on up to a certain level, but after a while they lost interest in them. The younger kids that I tested on gave up the game right when they started. The older kids that I tested(the sixth and ninth graders) were attracted by the challenge, but gave up when it became to difficult for them, or when they beat the challenge.
     Availability- I gave PG a 4 on the availability of its games because not much is needed to access them. The only things that will be needed are a computer and an Internet connection. The sixth graders do not need to get on my blog because the games are based on PG's site. Although, if the kids don't have Internet access at home then the only place that they can go play is at school.
      Themes- There are only two game themes to chose from at PG. One of the themes is a simple quiz type of game and the other is a sort of logic game. The problem with the second type of game is that the kids must have already learned about the subject to succeed in it. The themes are challenging, but the kids would think of it like a quiz and guess or simply not play it.
       Total Score- The total score on PG was a 13. The site got most of its score on the entertainment and availability categories. The site really lacked points on the simplicity and themes categories.

Investigation 9/15/11

Today I decided to create an arcade game for my project on the Design Cycle. I would give myself a 4-5 because I believe that I identified the problem, and this is one of the things that I need under this criterion. The problem of this investigation is to teach the Design Cycle to 6th graders. I made a pretty good Design Brief, but it is not perfect. I don't think that I formulated a Design Specification.

Thursday, October 13, 2011

Student Survey

These are the questions I will ask the sixth graders after they play Manic Miner. Answers are separated from the questions with an asterisk.
Student Survey
  1. Identify the problem fall's under which criteria?*Investigate
  2. Develop the design brief fall's under which criteria?*Investigate
  3. Formulate a design specification fall's under which criteria?*Investigate
  4. 3 designs fall under which criteria?*Design
  5. Design a product or solution fall's under which criteria?*Plan
  6. Plan a product or solution fall's under which criteria?*Plan
  7. Use appropriate techniques and equipment  fall's under which criteria?*Create
  8. Follow the plan fall's under which criteria?*Create
  9. Create the product or solution fall's under which criteria?*Create
  10. Evaluate the product or solution fall's under which criteria?*Evaluate
  11. Evaluate the use of the design cycle fall's under which criteria?*Evaluate
  12. What is the first step of the Design Cycle?*Investigate
  13. What is the last step of the Design Cycle?*Evaluate

Creation and End Product

Yesterday I finished my end product on ClassTools here is a screenshot of the game Manic Miner.