Monday, September 26, 2011

3 Arcade Game Designs
          Design #1- My first design will be a game called Manic Miner. In this game the player takes on the role of a miner trying to escape from the various levels. The rules and controls of this game are simple, all you have to do is get correct answers to unlock the key. After the player unlocks the he or she must then jump into the the toilet which serves as an exit from the level. This game would prove to be a challenge to the players and they would continue to play and without them knowing, learning will happen.
          Design #2- The game called Wordshoot will be my second possible choice. The game is simple all the player has to do is shot the answer that matches the question at the bottom. This game is simple but where is the challenge needed to keep the player entertained? The challenge is that the player will have only 20 shots and 30 seconds to finish each level of the game, and the player must also deal with the fact that the answers get progressively harder to shoot. This game is not as entertaining as Manic Miner, but it is more challenging than it.
          Design#3- My final design will be a game called Cannonball Fun. This game is more difficult than the last two designs. Here the player will have to use the arrow keys to position the cannon where you want the ball to land, then use the space bar to build the cannonball's velocity, then the player must let go of the space bar and hope that they calculated the right velocity. The object of the game is ti make the cannonballs land on the right answers to the questions shown at the bottom. The player receives an extra ball when answer is correct and loses when out of cannonballs. The game rates very low on a sixth graders entertainment scale and might prove to be more challenging than they are comfortable with.
           After playing and rating the three designs I have chosen to use Design #1. I chose this design because Manic Miner is the most entertaining of the three and I think that this is the game that will help the kids learn the Design Cycle better. While testing this on my sixth grade cousins they said that they really learned from the sample questions that I placed. They have retained the knowledge for about 2 weeks now! The other designs were just to challenging or my cousins didn't learn much from them

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